Introduction:
One of the greatest challenges of childhood is tackling boredom. And boredom on
a rainy day is the pinnacle of hardship for a fussy child. This lesson is a fantastic
time filler, not just once, but over and over and over. One rainy day can be spent
making a game and many rainy days can be filled playing the game. Talk to your
child(ren) about their favorite games. Some board games have definite starting
and finishing spots and the object is to beat your opponent to the finish, like
Sorry, Parcheesi, or Life. Some games are more about capturing your opponent's
pieces, like checkers or chess. Monopoly is about buying property, winning money,
and forcing your opponents into bankruptcy. Some games are games of wit, like
Trivial pursuit. And some games are just plain fun, like Candyland and Chutes
and Ladders. What all these games have in common is that they are played on a
board and each player has a playing piece to represent them on the board. Today
we will make playing pieces out of polymer clay and design a game board.
Directions:
1. First decide what the object of your game will be. For the purposes of teaching
this class I recommend that the premise of the game is to reach a finishing point
before anyone else. So, start with placing a shape (any shape will do) on the
board to be your starting point. Make it big enough to hold as many playing pieces
as you makeeveryone has to start in that spot.
2. Continue to fill your
board with shapes (in a linear fashion) until the board is full. Make the last
shape your finishing spot. Along the way, in a few of the squares, have obstacles¸like
"Back 3 Spaces" or as in Monopoly "Go to Jail". Also include some squares that
advance you extra spaces. Get creative with the game and it will be more fun.
Chutes and Ladders has spaces that will send you from close to the end of the
game all the way back to the beginning. Some games have spaces that make you lose
a turn. All these devices are employed to make the game last longer, which can
be especially good on a rainy day.
3. You must also decide
how your pieces will advance and in what order you will take turns. The most popular
method of advancing is by a roll of a pair of dice. You can also use conventional
playing cards or make your own cards. Some games, like checkers can only be played
by 2 people and depend on alternating turns. A pair of dice or a deck of cards
are probably the easiest to track down.
4. Be sure to decorate
the board thoroughly (this takes up lots of bored time too) with colored markers,
colored pencils, or paints.
5. Your playing pieces
can be representative of the game (as in Monopoly where the playing pieces are
mini sculptures), or the same basic shape but different colors. For the purpose
of this lesson I recommend you make very simple pieces all the same shape out
of different colors of Polymer Clay.
6. Now you are ready to
challenge the world!
Resources:
Brown, Osa. The Metropolitan Museum of Art Activity Book. Metropolitan Museum
of Art, New York. 1983.
Kato, Donna. The Art of
Polymer Clay. Watson Guptill Publications, New York. 1997.
Ford, Steven and Leslie
Dierks. Creating With Polymer Clay. Lark Books, North Carolina. 1996.
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